IDEAS INTO THINGS.
PORTFOLIO
Building, modelling, graphics, UI, and illustration.
Building and
3D Modelling.
ABOUT
I have over 4 years of building experience, with strong proficiency and knowledge of Roblox Studio and some working knowledge of Blender for props and supplemental assets. I specialise in horror and liminal-style environments, but I am extremely versatile and fully capable of adapting to other styles and concepts as needed.
All of my building is done in Roblox Studio, and I am comfortable working with pre-existing assets or custom props, ensuring environments feel cohesive, detailed, and alive.
Graphics, UI,
and Illustration.
Graphics and Illustration
ABOUT
Illustration and graphic design are my longest-practiced skills, with over 10+ years of experience across a wide range of styles and a solid foundation in anatomy, perspective, composition, and other core principles. I work efficiently, provide frequent progress updates, and remain highly flexible to feedback and requests. If you’re unsure whether I can draw something, feel free to ask. Worst case scenario, you'll get a very personalised "No" from me.
Most of my illustration work is done on Procreate on an iPad pro, though depending on certain circumstances, may be done on a Samsung Galaxy S6 Lite tablet with ibisPaint
UI / Interfaces in motion
ABOUT UI
I have 2+ years of experience designing UI, with a strong focus on immersion, in-game cohesion, and a whole lot of juice through animations and effects. I love to create UI that feels like a natural part of the game world through thoughtful styling and polish, always keeping player experience at the forefront. UI is something I genuinely enjoy creating, and I bring that enthusiasm into every project I work on.
All of my UI design work is done with Roblox's built-in editor and IDE. Though certain assets may be drawn by me with Procreate, designed in Affinity, or even in Blender! I am currently learning Figma.
TOS / FAQ.
TERMS OF SERVICE
- No refunds. All payments are final once the work has been delivered. Changing your mind after delivery does not qualify for a refund.
- No late payments. Payment is required either upfront or after visible progress is shown, but always before final files are sent. This is non-negotiable and helps prevent scamming.
- Pricing is set by me. You may propose a base price and negotiate initially, but once a price is agreed upon and work has begun, it cannot be changed.
- No “exposure” as payment. Exposure or promotion will not be accepted as compensation.
- No reselling or redistribution. Completed work may not be resold, redistributed, or reused outside the agreed scope without permission.
- Payments use DevEx rates only. Robux must be calculated using DevEx rates, not on-site values (e.g., $5 USD = 1,429 Robux).
- Commission and one-time payments only. Revenue percentages are only considered if the game is already released and earning stable profits, with rare exceptions.
- No solo work on massive projects. Extremely large-scale builds, UI sets, or animation-heavy projects will require additional contributors or team support.
FAQ
- Q: Can I get a free commission?
- A: no
- Q: What payment methods do you accept?
- A: Roblox gift cards, Robux (preferably through group funds), Real Money (PayPal ONLY), Discord Nitro (Not basic)
- Q: Why are your rates so expensive?
- A: They're not. As mentioned earlier, my prices are based on DEVEX (Developer Exchange) rates, not on-site rates. 5 Dollars in DEVEX rates would be 1429 Robux, not 400